Research

Research – 

Example of audio engineer blog – http://acousticengineering.wordpress.com/

Noise ? What is noise? ‘Noise is an unwanted or objectionable sound.’ Being an audio engineer, one of the many reasons why i put so much practice and effort into my work is so that the audience/viewer can experience pleasurable sound. When it comes to post production for a children’s TV show i believe noise is unwanted by most but the unwanted noise could be used positively by grabbing the attention of a child quickly so that they are more focused. However, i would not use it more than once in an episode as the ‘noise’ may become an irrational fear for some children. Even though i believe this about noise, i didn’t want to pursue any of it in Hoodoos. The main reason behind this is that there are other ways of focusing attention to the screen without loud noises or uneasy sounds.

‘Exposure to moderate level of noise can cause Psychological stress, Annoyance, interference with activity, isolation, Headache, tiredness and irritability; may impair intellectual function and performance of complex tasks’

Listed above are the feelings and emotions that i want to avoid at all costs, especially when producing a TV show. I want every sound to be enjoyable and pleasurable to the ear.

http://www.who.int/ceh/capacity/noise.pdf Personal Learning Outcomes

‘Sound effects can create the illusion of continuity. The fact that a scene is made up of a number of discontinuous shots edited together will be disguised by continuous atmosphere tracks laid over the length of the scene, which the audience will then perceive as a ‘Whole’.’ (Wyatt, Chapter 12)

Wyatt gave me an insight into how to work with un-edited shots and how to mask and disguise those shots that did not flow together. Wyatt believes that sound effects can cover those pauses and discontinuity and that audio can be used to an advantage more than it already is. I challenged Wyatt to this theory within my own work. Within Hoodoos, there were many shots that were supposed to have sound effects supporting the visual narrative, however many of those were missing and it caused the visual element to lack depth and purpose. For example, there is a scene where Harry (main character) presses a buzzer, there is audio you can hear when he presses it but there is no buzzing sound. However, when that buzzing sound we used is inserted the whole atmosphere changes as it feels more realistic and less monotonous. The sound effect also makes it clear when it leads into the next transition of the following sound effects (opening the log). It also makes the narrative more clear as the buzzing sound symbolises the start or  the end of something.

‘Sound effects can help fix problem areas in the dialogue track.’ (Wyatt, Chapter 12)

I completely agree with Wyatt’ theory again as i underwent this process in Hoodoos. In the scene where ‘Granny’ puts on her record you can hear the scratching of the disk in the background, even when the camera is not focused on the gramophone. This sound originally was there but it was so quiet and only lasted in the camera shot where ‘Granny’ was the focus. So we manipulated the disk scratch by creating our own version via foley and then duplicating it several times and increasing the volume too. Now the disk scratch made sense to the narrative to what was happening on screen, which is where everybody is about to dance as they are waiting for the song to play.

‘Audio Post Production for Television and Film: An introduction to technology and techniques’ by Hillary Wyatt and Tim Amyes

‘The dialogue moves the story and the plot points forward. Dialogue is usually the most clearly mixed element of a soundtrack.’ (Woodhall, chapter 1, p.6)

Having researched a lot about dialogue i came to the conclusion that many audio engineers, especially industry standard ones take great care and detail with dialogue above everything else. You could say that dialogue had top priority when it comes to post production. Taking this into account, i spent most of my time getting the dialogue in sync with the visuals perfectly. Fortunately for us about 90% of the dialogue was crisp with there being some dodgy takes too, which we managed to overcome quite easily. As there were many takes given to us underneath the original audio we almost always had a back up recording just incase one of them forgot lines or the microphones crackled etc. From research i gathered that this method of post production was the industry standard way of doing it, so i put it into practice myself and i felt that it was successful.

Throughout the process of Hoodoos i managed to find a template from my research to which i looked to back and forth over the whole process of my project. It is a post production sequence that really helped me keep on track with what i needed to do and what order was best to do it in.

Here is a link to that sequence: https://books.google.co.uk/books?id=ELCASvSwQvcC&printsec=frontcover&dq=audio+post+production&hl=en&sa=X&ei=OFmNVPaCDcGI7AaM2YGYAQ&ved=0CDYQ6AEwAg#v=snippet&q=children&f=false

Chapter 6 – The Postproduction Sequence

‘Audio Postproduction for Digital Video’ by Jay Rose

Other Sources used – ‘Motivational Design: The Secret to Producing Effective Children’s Media’ by Marilyn P. Arnone

-4.9 Children’s Programmes http://www.ofcom.org.uk/static/archive/itc/itc_publications/codes_guidance/audio_description/audio_3.asp.htmlPersonal Outcomes – This had some good information about how to approach a children’s TV show. For example, how to grab a child’s attention through the use of audio and the audio with whats happening on screen. Its kind of a basic rule to how children’s shows work successfully, so i think this was a good source of information for my research and project.

I am looking to collectively hone and further my skills in audio production to create industry-level sound in both musical and practical terms, but also keep to a specified brief whilst doing so, which ensures a required level of professionalism as i will be meeting the requirements of an external client. By the end of this project i would like to have more confidence in doing more work like this but by myself so that i can say that i have produced this all on my own. I would also like to hopefully work on something like this again, and try to produce something just as good or maybe even better. Having almost finished the final project i believe that i am more confident now when it comes to post production, especially for moving image. I have not had nay experience working with TV shows before so i think this was a great learning curve for me, and will be be able to pursue these skills learnt further and develop my field of knowledge in audio production.

Timescale Plan

Timescale:

 

Mondays 13th October – Contacting client and discussing the use of their material in our 3rd year project.

 

Monday 20th October – Secure deadline with the client as to when we will receive the picture-lock. Create a plan about who would take on what roles, what software DAW we will use.

 

Monday 27th October – Gather a small sound FX library suitable for the show, and discuss and plan the use of Foley in the text.

 

Monday 3rd November –  Compose musical demos for the bed.

 

Monday 10th November – Organise and execute a meeting with the external client and discuss artistic and diegetic direction. Allow the client a week to process our current work and give us a critical analysis.

 

Monday 17th November – Receive feedback from client and further develop the work we have done so far. Then send them an updated copy of the music and a sample of the FX we will be using online in mp3 format.

 

Monday 24th November – Create and prepare project and software files for post production. Make use of templates and/or previous projects where appropriate.

 

Monday 1st December – We will now have the picture-lock copy. Using time coding from the on-set recording we will find the correct sound files to use in relevance to the version of the pilot we have been sent. We will look at synchronising the dialogue and given sound effects with the visuals. We will then begin to produce high quality production material working towards the final project.

 

Monday 8th December – This is where the majority of the post-production will take place, including the creation of Foley and the editing of sound material.

 

Monday 15th December – We will be finalising our project and then send a sample to the client, leaving us a few days to take on board criticism and feedback to make final changes for the hand-in on the 18thDecember.

 

Thursday 18th December (D-DAY) – Hand in final version in both stereo and mono WAV format as well as an mp4 version of the episode using our WAV, before 4pm.

 

 Roles –

Jack – Postproduction, on set recording.

Josh – Music production, postproduction.

 

Project Overview

Title of project – ‘Hoodoos: Audio Recording and Post-Production’

 

Synopsis – A magical family who are known as the ‘Hoodoos’ solve magical mysteries and problems for guests. The show is aimed at children aged 3-6.

 

Overview/Project outline – Jack previously recorded on-set sound voluntarily for a media production team who are looking to produce this children’s TV show. Episodes will be around 10-15 minutes long. In the meantime both of us will be gathering together a small sound sample library for use in conjunction with the Foley that we will be recording. Primarily I will be handling most of the post production between now and the 1st December, using artistic collaboration with the Hoodoos producer Josh Mannox. When the picture-lock arrives we will begin post-production using the preparation and artefacts we have already gathered and created.

 

Aims/Objectives – For my audio project my focused aim is to produce an industry standard piece of work whilst servicing a real world client. I wish to produce an episode of Hoodoos that meets the clients needs for it then to be aired on TV. The main objective here is to work collaboratively with the producer/director so that the requirements are met and included appropriately within my work. I aim to support my work with secondary research that has aided me and improved my post production skills throughout this semester.

 

  • Location Recording – Voluntary weekend devoted to record on-set sound and dialogue. Some wild track and some SFX must also be obtained for post-production purposes.

 

  • Music Production – We aim to create and produce a music track, in collaboration with the director, which will reflect the timbre and on-screen cues. A musical piece we create may also be used for thematic purposes, at the discretion of the producer. This music track isn’t anything complicated, it must be something simple yet joyful to keep the attention of the young viewers behind the TV screen.

 

  • Post-Production – Using Pro Tools for the majority of the post-production, I will edit and consolidate the on-set audio material that I have chosen to use, and the audio that we have created ourselves. I will also be using garageband to create our bed track to fill the gaps and silences where there is no dialogue or SFX.

 

 Format – 10-15 minute stereo WAV file, quicktime movie. It will also be bounced to mono for cross-platform purposes.